Hi again, happy holidays and a happy new year to all of you! Here is an updated early public preview of RTL 8. It should be fairly obvious what is likely to happen based on the image here, but as mentioned a while back; the working title for this chapter is “Summoning Magic”. The set features Xan, Helenya, and at least one of Xan’s many magic summons. I also did not give away too much in the tags for this post this time to keep some things a surprise for when the set is done. As mentioned in the last post, I am still not totally sure when that will be; I am still hoping for the end of the month, but that is seeming less and less likely. (I have been busy with the holidays and physical therapy twice a week among other things.)
I will do the best that I can as I always try to, but I do not want to compromise the quality of the set just to get it done faster/on time and/or hurt myself in the process. As I mentioned to my Patrons, I likely should have delayed this month’s main set due to the massive technical upgrade that I went through earlier this month; and I may still have to do that if this doesn’t make a lot of progress in the next few days. I do have a fair bit of spare time in the coming days though, so anything is still possible. As I think I mentioned here before, all of these assorted delays should pay off in the long run; either by getting me back in shape to work on things more or by getting used to me newer machine to make better/fancier stuff. It will obviously take a few sets for me to get used to/the hang of the new machine and it;s enhanced capabilities. Anyway, I will post again next week with news regarding RTL 8, and whether or not it will be done this month or next.
am I seing some bestiality here? :3
It’s a magical, summoned monster; so there are a variety of differences (some of this I plan to explain in the set) but… kind of, yea. According to a vote I did a while back, people wanted to see more monsters; so I made plans to work some in. Monsters and other things will also be much more likely in the future due to my recent hardware upgrade; in the past I was very limited in terms of what I could put in any given scene.