Category Archives: Games

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Salune’s slave training at 1.0, out of beta!

Hey again. It has been a while since my last post, but for good reason; I went over the entire game last weekend and re-balanced pretty much everything, meaning that it is actually good enough to leave beta now! (I know I said it would be another month before, but I was not planning to do a full re-balance and wanted to avoid it if possible, but for assorted reasons I just did it.) Everything I wanted in the base game is included except one thing in particular I wanted to include that I could not get working in the way I wanted; but if I figure that out in the coming weeks I can always update the game and add it back in. There is so much stuff in this game I cannot even begin to list it all here, but check the tags for an idea of what is involved. (That tag list of content types is not all inclusive, just FYI.) I have posted a handful of event previews before, and some of those are re-posted below along with one new one. The game itself is available to my patrons, at the $8 tier and above. Things actually got pushed forward for once… shocking, I know. Preview images and other info after the break due to this post being massive. Continue reading

Status update, more game previews.

Hey everybody. Sorry for the huge time gap since my last post; I was really hoping to get all this sorted earlier this week but things kept happening to push it back. This means that everything I had planned has been pushed back a week or so. I finally sent out Patreon rewards last night, which included the new Beta 0.67 of my upcoming game, Salune’s slave training, with two new scene sets in it now; vaginal training and also a reward/punish option. There are now only two main scene sets that are not yet implemented, and I hope to get those in for the 0.75 build next month. After that there will be all sorts of minor expansions and additions to assorted things, but the main event images will be done. (I do still need to make a few scenes for some of the possible endings and maybe a few other random[ish] events/variations, but that is not certain.) In other news, the polls are doing alright, but more votes is always better. I also should be back sometime next week with either new DA images or a preview for this month’s Patreon mini-set.

Now I know I haven’t posted any new previews of the game here for a good while, so there are three new previews from the game below; one of the current main menu graphic, one from the first “reward” training option, and one from the cock skill training option I put in last month. I think these will be the final previews of the game posted until it is at 1.0, after which I will repost many of these with their final text/layout.

So I hope you like these previews and if any of these really appeal to you and you want to help support my work on this (and other things) and/or get access to the betas and/or the final product, check out my Patreon page: Remember, I have the charge up front thing enabled, so you won’t have to wait weeks to get rewards or get access to my Patreon posts. Anything and everything put forward really helps; both in terms of support and motivation.

Game beta 0.5 reached, one new public preview.

Hey. Sorry for the long gap between posts, but I saw no real reason to post late last week when I wasn’t ready to post a new preview yet; plus I was really busy all weekend and into the last two days as well. Also, quick apology for the weird downtime of this site a couple days ago, I had to email the host and get that fixed, and it seems fine now. Long story somewhat short, two new scene sets are in the game and I am trialing two new mechanics for future expansion. The two new scene sets in the game are play with monsters and pets respectively, and are pretty much what you would expect. I worked in a few new things that I have never tried before, such as a lamia and a slime; (remember that recent big monster poll?) as well as some things people wanted to see more of that I haven’t used that much. I think it all turned out quite well, and this might be my favorite update to the game so far; I sent out the 0.5 beta of Salune’s slave training with the rewards message to my applicable patrons last night.

If you are interested in getting access to what I have so far, remember my Patreon is set to charge up front now; so you can jump in whenever and receive rewards not long after. In other news, I hope to be back later in the week with a preview of this month’s Patreon mini-set and possibly something else; so check back later for all that. In the mean time, please vote in the polls if you haven’t already and enjoy the new preview below; my first real attempt at utilizing a monster girl.

If you like my work and want to help me make more of it, please check out my Patreon page; more support means I can spend more time on my work for this project; and any interest, comments, votes, and/or support all help motivate me.

Updated game beta previews!

Hey again, sorry for the semi-late post here but something came up yesterday and I got back too late to get all this together. Regardless, I finally finished re-rendering all of the scene images in the game so far and here are the four updated visual previews for the game so far; I did replace the one original scene option preview with the later lesbian scene preview, since there was no visual there to update. I think the new model looks far better and has done a lot to improve things. I also look forward to seeing what this will do for my renders in the long term, as I do plan to use this for most all normal-ish cocks in renders from this point on. Tests have been very positive so far and I forsee no real issues, though I do need to redo all current cocks I have saved in the new model; and I greatly look forward to future expansions to this model. I also did get one new scene in the game in addition to all the re-renders, and I hope to maybe add one more before rewards go out in a few days; though that may or may not happen. This means the main content scenes are basically halfway done, although I am considering adding assorted extra visuals, and that does not include the endings and other special images that need doing.

As for this month, there are two shiny polls up that could use more votes, and the free release of the realistic finale of RTL (RTL 11) is scheduled for a free release later this month! (The actual end chapter is more of an epilogue.) I will make some new DA images this month as well, as well as a Patreon mini-set around whatever topic my patrons vote for this time from the assortment of options offered when I post it in a couple days. I will use whatever time is left to work on the game; and though last month saw little new progress, I think it was all for the best in terms of game quality and the quality of my renders in general. I do not know when I will get around to trying that short story, as I was planning to do it last month before I got into the new model/re-renders mess; but I hope to try it soon, depending on the poll it may be even sooner or later.

Another game scene preview!

Hi again, sorry this is a bit late but here is another preview from the game I am working on; this one is from the lesbian training scene set (which will be implemented in the beta build sent out early next week, along with I hope two other scene sets). This image is from one of the mid level training events, and it shows Salune riding a strap on, worn by another of Zayla’s slaves. I am still trying to get all sorts of other stuff working/figuring out if I want to add images for certain extra events or not. I have no idea what will be done by monday/tuesday, but my mid level patrons will get whatever I can get together. Check out my Patreon page if you are interested in supporting my work and/or possibly beta access to the game so far. Remember, it does charge up front now; so you no longer have to wait weeks to get your rewards! Also I am working though my planned changes to my patreon page, which I hope to get done/live later this month; after working on the game more, doing this month’s Patreon mini-set and whatever else I decide to do.

New game public previews!

Hi again. I am back and I have decided to post some more info/public previews of the game beta I sent out to my mid level patrons a few days ago! Below are FOUR previews, including a screen cut of the previous one from in game. As mentioned before, the game is called “Salune’s slave training” and the goal is to get Salune’s assorted stats as high as possible within a month (maybe more) by picking assorted training activities and even making choices inside those activities; as shown a bit below! Currently, only four activities are implemented; and they may still be expanded or redone slightly, but apparently my patrons really like this so far. I am going to work on it as I can and I hope to get it done mid-spring or so next year, but I will update the beta given to my mid level patrons as I go along. (I hope to have at least one new event put in for next month, but I want to do animations for the general content this month and those are messy.) If you want to check this out and/or help support my work/making this, check out my Patreon page:

The first screen is from the lowest level of bondage training, as mentioned before; however, things do get far more interesting as her skills increase. The second screen is just a cut of the menu that shows if you select “Oral training”, it gives you a choice of how you want to do that; as some events in the game will have things like this. The third image shows one variation of the oral training, and a choice within that choice, that shows alternate text and affects the stats gained/lost. (Obviously the stat increases/decreases with each event are just token right now; I have to balance that more when the game is almost complete.) Currently each scene level/variation has only one image associated; but there are/will be text variations and other choices to keep it interesting. Some events will have more options than others, but that is just the nature of these things; much of the text for the events currently in the game will likely be expanded later to match future events as well. (I kept it semi-basic for many events to try and not go overboard again; although that happened anyway.) I may even add more events/images after the base game is done; that is just one of many possibilities If people like this. My patrons also have the current planned event type list, though that is not final. The last preview image is just a cut from the second level scene from the “masturbation” training option; which was one of the options voted for by my patrons last month to be put in first. (It’s worth noting that I put in all three options that were voted for.) Also worth mentioning is that both this and the small VN I made before have a cg gallery, so you can see all the images you have already viewed without anything on top of them; and this is in the game already. I hope you all like these previews from the first beta of this game, and perhaps some of you will want to try it; which would be great. Either way, I will have a preview of something else new around the end of this week. The polls on the right also could really use more votes.

EDIT – 11/21: So to no one’s great surprise, I am a bit behind again due to constant interruptions and issues with long chains of renders for this one animation. I will give it another go tonight, but I may just have to do plan B again, we will see.

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Early public game scene preview!

Hey. So below is the public early preview (patrons saw this early this week) for one part of one event in the game so far; the low level bondage training image is shown below. (This was also one of the events voted for in this month’s Patreon poll.) There will of course be assorted text with all of these events, but I chose to just post the plain image instead of an awkward screen cut so that you can see it better. The events in the game will scale in intensity and activity as Salune’s stats increase; starting at simple activities like this and eventually getting into decidedly rough territory in most cases. This is a tamer example, used mostly due to restrictions on what can be posted directly on Patreon.

As previously stated, each event will be a mini-set of sorts with narration, each split between the assorted levels for each training (I currently plan to have four levels of each and will probably just use 0-25, 26-50, 51-79, and 80+ to keep it simple); likely leaving low level events such as the one below with one scene image, and the highest level events per activity likely getting two or three. There will also be some other qualifiers for different event variants, including player choice and random chance, for example. The descriptions and explanations will also increase in intensity with the trainings; not least because I can write here without worrying about running out of screen space, as I do with the actual story sets. I am also planning to have some basic sound effects in this game, not just music like the previous micro VN. I am aiming for 4-5 events totally done before I send this out in a bit over a week, and I am on track to hit that goal. If people really like this, I can always come back later and add to the original events and/or add more/different events later; I have several ideas in this regard.

If any of this interests you, check out my Patreon page and consider supporting me; everything put forward helps support my work and helps me make more and better content. Starting with this month, whatever I have done toward this game will be sent out to my $15+ patrons, and the finished game itself will get sent out to $5+ patrons, whenever that may be. However, I have no plans to release this publicly; much like the micro VN from a few months back, this may just remain a Patreon only thing. Do also remember that the mini-sets reset at the start of next year, so you may want to get them before they are gone. (Over twenty minisets are currently available to my $15+ patrons, a couple are full size story sets.)


General game info/plans!

Hey again. I just posted the game event preview to my patrons, but it was a bit later than I had hoped. So the public preview will likely come at the end of this week sometime. However, for now I will give you all the longer and likely more informative written synopsis of the game. For those of you who remember, my original game idea was a slave training sim game featuring Zayla and Salune (as well as many random slaves/creatures of course). Way back before I had this site, when I first did this poll. people really wanted simulation type games; with assorted other options such as rpg games and VNs after that. Based on the poll on the right, things seem to have changed; but I still think people will enjoy this; if nothing else, people supposedly really like futa in 3D stuff… so there is definitely going to be plenty of that. (I will discuss the issue of game preferences early next month when the current polls are over.)

For those of you that either don’t know or don’t recall, the general idea of this game is to train Salune’s assorted stats as high as possible within a certain timeframe using a variety of events/trainings that cover a fairly wide assortment of things. Each training raises certain stats, but some training events are more powerful than others, and have negatives associated with them in addition to the positives (i.e. they don’t just add to stats, they reduce some as well) so care/restraint is needed to do well. Once the set time is up, the game gives you a score based on all your stats, and you might even get something extra if you do really well. The assorted events will have variations based on Salune’s stats and other factors (including random chance); though there won’t be as much as I would like of this in the initial version.

I cut some things for the base version simply to get it done reasonably quickly, but I can always expand on it later if people like it. I plan to have 20-ish events in the game for the initial version, with all sorts of additions possible. Each event is essentially a mini-set with some narration to go with it. My patrons already have an idea of what events this will include, though that list is by no means final. As noted before, my mid-level patrons will get whatever I have done starting next month as a very early beta of sorts; and I am hoping to get this finished before next year, but we will see how that goes. Once it is done, it will go to my basic patrons and up (though patrons above that would have earlier versions of it already); right now, I have no idea when or if it will get released free.

So look forward to that, and please vote in the polls if you haven’t already; the public event preview should come sometime late this week.

RLA VN 1 – “An Alternate Route” done.

Hi. So as the title mentions, I finished the small VN I was working on last night, and sent it out to my Patrons. (I know it is later than planned, but that is explained in a bit.) This was supposed to be a 5-8 image test VN made mostly to test out the entire process before I make anything larger. Somehow last week I ended up expanding the VN until it became it’s current 23 images; so it isn’t that small anymore. It is essentially five mini-sets strung together in game form with a few choices thrown in. The basic story is that you control Elare the elf on her way back to her village, and assorted things can happen along the way.

It has a little something for everyone, and does feature a good end and a bad end currently. (The good ending is pretty much nothing though; I figured nobody would really bother with it and I had to stop myself from expanding this thing any further.) There are a ton of tags on this post showing some stuff that is in the game, along with a couple preview images below. The VN also has a cg gallery (for stuff you’ve seen) and some music thrown in. I will revise it later this month to fix a few small problems that remain, and possibly to expand the dialogue in spots; but that is not certain. If you want access to this, and/or want to support me making more renders/games like it, check out my Patreon page!





Polls review, new polls, probable changes to some things.

Ok so first off the last set off polls was the worst yet in terms of votes; (a maximum of six) which is far from encouraging. I can only speculate that the topics were of no interest to most people; as one poll indicated that my current written previews are sufficient and/or that nobody reads them anyway (which is depressing) and the other poll was basically a three way tie as far as 7-zip goes, so I will just keep using it. If only two people care enough to say they don’t like it, then it can’t be that big of an issue.

There are two new polls up; they are likely to be the last polls for a while if nobody bothers to vote again. Perhaps the subjects of the new polls might draw people to actually vote this time, they will be up all month. I had a very large post that I was going to post instead of this one but I will instead summarize it: I really need and/or want more feedback, comments, votes, and preferably even support from all of you. If nobody tells me what they like and what they don’t like about my work, then I have no idea how to improve it. I can’t fix problems that nobody tells me about. If nobody wants to bother supporting my work, giving feedback, leaving comments, or even voting in the polls anymore, then it really makes me feel like I’m just feel like I’m wasting my time here making all these image sets. I at least get some positive reaction from most individual images that I post on DA. A little effort and/or appreciation goes a long way, people.

With no real feedback, I can only assume that the general lack of support is due to me giving most things out for free already; if the way I am doing things isn’t working, then something needs to change.  I already push the limits of what this limited machine can do with almost every render i make as it is. Sometimes I already have to split renders just to get everything I want in one image. I really want to work on this full time and make better and bigger image sets, but I need support or at the very least some feedback to help me do that. Comments and votes are free, so there really aren’t any good excuses for not doing those at the minimum. I am also likely to try opening up for commissions soon; and see if that helps out at all. If I didn’t like making all this stuff, then I wouldn’t be doing it; but I would at least like to know that people are enjoying what I make here.

Anyway, for the five of you that actually read this this far down, I am also seriously considering shelving my current game idea (for those of you that even know what that is; if you don’t then search my site for the old post I made a while back about it) in favor of small VNs. My current idea would take months of solid work (assuming that I was doing nothing else) to completely finish the way I want to and I cannot justify doing that (or just taking time to work on something that I will not finish in the foreseeable future unless I stop making regular sets) as things currently stand. (With seemingly no interest and no support.) Yes, I could do a crappy job to finish it quickly and then go back and put in more content later, but that is the worst way to make any game and generally a recipe for disaster.

Small VNs are much more within the realm of what I could do in a reasonable time-span, and would give my Patreon tiers more weight, in addition to likely extending main set exclusivity at the bare minimum. (The current game idea if done the way I planed would likely be at least 6 small VNs worth of work and scenes; and  then there is also the problem where some of the scenes that I initially planned to include in the game [back when I first came up with the idea nine months ago and didn’t have Octane] I can no longer do because of my limited hardware and Octane’s memory limits to consider as well.) Anyway, RTL 5 will get a free release in the next week or so, and RTL 7 will get done sometime this month; after that I am not sure what will happen anymore. Looking at the polls and this post, it should be clear what my plans are likely to be unless something changes.