Status update: 5/31

Hi again. May has been a mess – and I wanted to post a status update last week, but there wasn’t anything of note to say yet; so I kept pushing it back in hopes that I could finish something to post here… and unfortunately I just have not had the time/energy to do so.

I have a handful of things in progress, but the written thing isn’t finished and most of the renders aren’t either – the one with the most progress just feels like it needs more… it is hard to explain to people that don’t create content. (It is difficult if not impossible to get something to feel “finished”… as most artists always feel like they can do more/better.)

The only time I can get for extra stuff these days is late in the evening/night, and I have either been too tired, busy, and/or had my weather migraines most of this month… again. (The weather here is in the process of going from 68 to 90 degrees in two days – again.) Honestly, I barely had time to even look over much of this stuff this month, just due to being busy with other things. (You can probably tell by my lack of normal weekly ish updates.) I even had a minor relapse of that cold/flu thing from last month – but it only lasted a couple days this time.

No votes in the poll on the right either… not sure what is even going on here anymore, if anything. I will almost certainly just leave it up for another month – so I may not be back for a while, and there is no way to know what may get done when at this stage… or when. I really want to get something for all this done, but things just have not worked out that way for a while now.

If you want to help support/motivate me in making more content, you can check out my redone Patreon page here:

Any interest, comments, follows, likes, votes, or support really does help. It is hard to keep making new stuff when nobody seems to care. Following me on DA/slushe/pixiv/twitter/whatever doesn’t cost anything – and that all does help spread the word about my work… so please consider doing some of that if you haven’t already.

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