Category Archives: Games

Games go here.

Early public game scene preview!

Hey. So below is the public early preview (patrons saw this early this week) for one part of one event in the game so far; the low level bondage training image is shown below. (This was also one of the events voted for in this month’s Patreon poll.) There will of course be assorted text with all of these events, but I chose to just post the plain image instead of an awkward screen cut so that you can see it better. The events in the game will scale in intensity and activity as Salune’s stats increase; starting at simple activities like this and eventually getting into decidedly rough territory in most cases. This is a tamer example, used mostly due to restrictions on what can be posted directly on Patreon.

As previously stated, each event will be a mini-set of sorts with narration, each split between the assorted levels for each training (I currently plan to have four levels of each and will probably just use 0-25, 26-50, 51-79, and 80+ to keep it simple); likely leaving low level events such as the one below with one scene image, and the highest level events per activity likely getting two or three. There will also be some other qualifiers for different event variants, including player choice and random chance, for example. The descriptions and explanations will also increase in intensity with the trainings; not least because I can write here without worrying about running out of screen space, as I do with the actual story sets. I am also planning to have some basic sound effects in this game, not just music like the previous micro VN. I am aiming for 4-5 events totally done before I send this out in a bit over a week, and I am on track to hit that goal. If people really like this, I can always come back later and add to the original events and/or add more/different events later; I have several ideas in this regard.

If any of this interests you, check out my Patreon page and consider supporting me; everything put forward helps support my work and helps me make more and better content. Starting with this month, whatever I have done toward this game will be sent out to my $15+ patrons, and the finished game itself will get sent out to $5+ patrons, whenever that may be. However, I have no plans to release this publicly; much like the micro VN from a few months back, this may just remain a Patreon only thing. Do also remember that the mini-sets reset at the start of next year, so you may want to get them before they are gone. (Over twenty minisets are currently available to my $15+ patrons, a couple are full size story sets.)


General game info/plans!

Hey again. I just posted the game event preview to my patrons, but it was a bit later than I had hoped. So the public preview will likely come at the end of this week sometime. However, for now I will give you all the longer and likely more informative written synopsis of the game. For those of you who remember, my original game idea was a slave training sim game featuring Zayla and Salune (as well as many random slaves/creatures of course). Way back before I had this site, when I first did this poll. people really wanted simulation type games; with assorted other options such as rpg games and VNs after that. Based on the poll on the right, things seem to have changed; but I still think people will enjoy this; if nothing else, people supposedly really like futa in 3D stuff… so there is definitely going to be plenty of that. (I will discuss the issue of game preferences early next month when the current polls are over.)

For those of you that either don’t know or don’t recall, the general idea of this game is to train Salune’s assorted stats as high as possible within a certain timeframe using a variety of events/trainings that cover a fairly wide assortment of things. Each training raises certain stats, but some training events are more powerful than others, and have negatives associated with them in addition to the positives (i.e. they don’t just add to stats, they reduce some as well) so care/restraint is needed to do well. Once the set time is up, the game gives you a score based on all your stats, and you might even get something extra if you do really well. The assorted events will have variations based on Salune’s stats and other factors (including random chance); though there won’t be as much as I would like of this in the initial version.

I cut some things for the base version simply to get it done reasonably quickly, but I can always expand on it later if people like it. I plan to have 20-ish events in the game for the initial version, with all sorts of additions possible. Each event is essentially a mini-set with some narration to go with it. My patrons already have an idea of what events this will include, though that list is by no means final. As noted before, my mid-level patrons will get whatever I have done starting next month as a very early beta of sorts; and I am hoping to get this finished before next year, but we will see how that goes. Once it is done, it will go to my basic patrons and up (though patrons above that would have earlier versions of it already); right now, I have no idea when or if it will get released free.

So look forward to that, and please vote in the polls if you haven’t already; the public event preview should come sometime late this week.

RLA VN 1 – “An Alternate Route” done.

Hi. So as the title mentions, I finished the small VN I was working on last night, and sent it out to my Patrons. (I know it is later than planned, but that is explained in a bit.) This was supposed to be a 5-8 image test VN made mostly to test out the entire process before I make anything larger. Somehow last week I ended up expanding the VN until it became it’s current 23 images; so it isn’t that small anymore. It is essentially five mini-sets strung together in game form with a few choices thrown in. The basic story is that you control Elare the elf on her way back to her village, and assorted things can happen along the way.

It has a little something for everyone, and does feature a good end and a bad end currently. (The good ending is pretty much nothing though; I figured nobody would really bother with it and I had to stop myself from expanding this thing any further.) There are a ton of tags on this post showing some stuff that is in the game, along with a couple preview images below. The VN also has a cg gallery (for stuff you’ve seen) and some music thrown in. I will revise it later this month to fix a few small problems that remain, and possibly to expand the dialogue in spots; but that is not certain. If you want access to this, and/or want to support me making more renders/games like it, check out my Patreon page!





Polls review, new polls, probable changes to some things.

Ok so first off the last set off polls was the worst yet in terms of votes; (a maximum of six) which is far from encouraging. I can only speculate that the topics were of no interest to most people; as one poll indicated that my current written previews are sufficient and/or that nobody reads them anyway (which is depressing) and the other poll was basically a three way tie as far as 7-zip goes, so I will just keep using it. If only two people care enough to say they don’t like it, then it can’t be that big of an issue.

There are two new polls up; they are likely to be the last polls for a while if nobody bothers to vote again. Perhaps the subjects of the new polls might draw people to actually vote this time, they will be up all month. I had a very large post that I was going to post instead of this one but I will instead summarize it: I really need and/or want more feedback, comments, votes, and preferably even support from all of you. If nobody tells me what they like and what they don’t like about my work, then I have no idea how to improve it. I can’t fix problems that nobody tells me about. If nobody wants to bother supporting my work, giving feedback, leaving comments, or even voting in the polls anymore, then it really makes me feel like I’m just feel like I’m wasting my time here making all these image sets. I at least get some positive reaction from most individual images that I post on DA. A little effort and/or appreciation goes a long way, people.

With no real feedback, I can only assume that the general lack of support is due to me giving most things out for free already; if the way I am doing things isn’t working, then something needs to change.  I already push the limits of what this limited machine can do with almost every render i make as it is. Sometimes I already have to split renders just to get everything I want in one image. I really want to work on this full time and make better and bigger image sets, but I need support or at the very least some feedback to help me do that. Comments and votes are free, so there really aren’t any good excuses for not doing those at the minimum. I am also likely to try opening up for commissions soon; and see if that helps out at all. If I didn’t like making all this stuff, then I wouldn’t be doing it; but I would at least like to know that people are enjoying what I make here.

Anyway, for the five of you that actually read this this far down, I am also seriously considering shelving my current game idea (for those of you that even know what that is; if you don’t then search my site for the old post I made a while back about it) in favor of small VNs. My current idea would take months of solid work (assuming that I was doing nothing else) to completely finish the way I want to and I cannot justify doing that (or just taking time to work on something that I will not finish in the foreseeable future unless I stop making regular sets) as things currently stand. (With seemingly no interest and no support.) Yes, I could do a crappy job to finish it quickly and then go back and put in more content later, but that is the worst way to make any game and generally a recipe for disaster.

Small VNs are much more within the realm of what I could do in a reasonable time-span, and would give my Patreon tiers more weight, in addition to likely extending main set exclusivity at the bare minimum. (The current game idea if done the way I planed would likely be at least 6 small VNs worth of work and scenes; and  then there is also the problem where some of the scenes that I initially planned to include in the game [back when I first came up with the idea nine months ago and didn’t have Octane] I can no longer do because of my limited hardware and Octane’s memory limits to consider as well.) Anyway, RTL 5 will get a free release in the next week or so, and RTL 7 will get done sometime this month; after that I am not sure what will happen anymore. Looking at the polls and this post, it should be clear what my plans are likely to be unless something changes.

Slave training game scene preview!

Hi again, big post here but I am going to leave it without a break because it has images. Quick notes first; I did some minor edits to the character page and ran through the site tags, I did a better job with the tags than I thought so I think they are good for now. (Don’t want to overdo it.) Also, the votes in the current polls are great so keep that up!

So here is an update a fair number of you have likely been looking forward to. I have yet to post anything solid here on the new site regarding the game that I am currently working on so here is an updated preview. The old previews are still on my old blog, but this is more up to date and features a more practical preview and octane renders. Below are two preview images for one scene in the game, nothing in the images is final; but it should give you all a better idea of what my plan is, along with the explanation. Some people have been doing searches on the new site for game related stuff and I really should have something here for that, so here it is!


The left image is the last dialogue line in the actual training scene, the right image is the results screen for the end of that training time slot. As you can see, training Salune in masturbation improves her shame and perversion skills right now. The amounts given to stats for each training is semi-random but adheres to a formula that is dependent on the training type and Salune’s skill levels relating to it. Higher stats usually means better training and better training raises stats faster.

In case you didn’t read my old preview or are a newcomer here, this is a little slave training game and the point of the game is to get all of Salune’s stats as high as possible within a set time limit. This isn’t as easy as it sounds though; some stats are harder to raise than others and certain trainings are very intense and will also lower some of Salune’s stats in addition to raising others. You have to try different things and figure out what will give you what you the most benefits. (Or you could just ignore the objective and do whatever you want to Salune. 0_0) There are also variations for each training which are shown depending on certain factors; this may be her personal stats, the number of times she has done a particular activity, your choice as the player, or even a random chance of something happening.

I want to put all kinds of cool stuff and options in the game but the more that goes into it, the longer it will take. Also as noted on the old blog, this is definitively a side project right now; my normal image sets and mini-sets take priority over working on this. As it stands, I just don’t have the time to do everything each month, especially when I keep making huge images sets when I shouldn’t; but if you want to support me on my Patreon page, ( that can change. More support there means that I have less other things that I need to do and more time to focus on everything related to this site. There will be another scene preview for the game up on Patreon in a month or two depending. Most of my patrons will get early access to the game whenever it is done; it will be released on Patreon a while before it is posted here. (Probably longer than a normal image set.) Also some patrons will have beta access to an early build of the game whenever I have enough done for that. I have no idea if/when the next preview for the game will be here, there is just no way to tell. At least now there is something on the new site in relation to the game, which is what I wanted. Hopefully you all like it; questions and comments are welcome as long as they are constructive.